CLUSTERTRUCK VR
Students: Daniel Peleg, Daniel Dublin, Roy Becker
Supervisors: Boaz Sternfeld , Yaron Honen
ClusterTruck VR CS Technion is a fast-paced physics-based action platformer built in Unity 6, developed by Daniel Dublin, Roy Becker, and Daniel Peleg at the Technion Israel Institute of Technology, Computer Science department. Players navigate 89 levels across 9 thematically distinct worlds using a single traversal tool: a physics-driven grappling hook. The game was inspired by ClusterTruck (Landfall Games, 2016) and reinterprets its core loop within a modern, VR-capable architecture.
The project was developed as a response to the Containment Zone brief, which asked for a game exploring spatial awareness, dynamic environments, and VR's capacity to transform how players experience confined play spaces. Rather than implementing a room-scale, tile-stepping experience, the team applied those same principles to a high-speed, grapple-based platformer where the trucks themselves become the confined, ever-shifting play area.
Key technical achievements include: a two-layer physics movement system combining Rigidbody forces with MovePosition accumulation; URP camera stacking for seamless VR/UI rendering; per-world visual theming with runtime skybox swapping and colour grading; 12 or more scripted hazard systems; and platform-specific GPU optimisations for stable performance across Quest 2, Quest 3, and Quest 3S.
VIDEO SHOWCASE
EXPLORE THE WORLDS
Laboratories:
CGGC Laboratory -
https://cggc.cs.technion.ac.il/
GIP Laboratory -
https://gip.cs.technion.ac.il/
Contact:
daniel_du@campus.technion.ac.il
Daniel.Peleg@campus.techinion.ac.il
roy.becker@campus.technion.ac.il
Technion - Israel Institute of Technology
2024
Technologies:
Unity 6 (6000.3.2f1)
C#
Meta Quest 2
Quest 3
Quest 3S (VR)
Universal Render Pipeline 17.3.0









